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What Is Metaverse?. The Complete AI ML.NET Developer Course 2023 [Videos].

The metaverse is a new buzzword that everyone is talking about today. If you pay attention to any trending technologies, Im sure you have heard of the metaverse by now. Some experts are calling it the next internet or the next computing technology. What is this metaverse? Why is it a hot topic today? How will the metaverse change the computing world? What role will the metaverse play in the future? Lets get all these answers right here, right now.

In this Video, I will cover the following topics related to the metaverse,

  1. Concept of the metaverse
  2. What is the metaverse?
  3. Why the metaverse is getting popular now
  4. What technologies make a metaverse
  5. Who are the major players in the metaverse
  6. What is the role of digital assets in the metaverse?
  7. What are the challenges ahead in the metaverse?
  8. How to invest in the metaverse
  9. What is the future of the metaverse?

The concept of the “metaverse” was introduced by author Neal Stephenson in 1992 in his science fiction novel Snow Crash, where he imagined real people meeting in 3D virtual spaces.

The metaverse is a digital world where real people use 3D avatars to represent themselves, connect with other people in the form of their 3D avatars, share digital spaces, own and transact digital properties, and collaborate with one another, from anywhere in the world, via gadgets and devices.

The metaverse is currently being conceptualized in different sections and parts, but a complete metaverse is being seen as the next computing platform and the next extension of the internet. Some of the initial and partial use cases of the metaverse includes,

  • Walking in a park with friends in a virtual city
  • Joining and attending a virtual meeting in an office space using avatars.
  • Collaborating and working on 3D model designs

Image source: Meta, Microsoft, and respective companies.

The concept of the metaverse has successfully been implemented in a game called Second Life. Second Life, launched in 2003, is a video game/website where members can join and have a second life in the virtual world. In the virtual world, they can become anything and play any role. For example, in the game, a member can join a club, become a DJ, and even charge people money to listen to his/her music. Members can own virtual digital properties, have virtual friends, relationships, families, lands, property, money, and even business.


Image source: Second Life

1. What exactly is the metaverse?

The metaverse is an online world where people use their 3D digital avatars and do virtual activities that may include real-world like activities such as building lands, owning digital properties, and even using digital currency that can turn into virtual or real transactions.

Technically, the metaverse is a combination of several technologies including software, hardware devices, and AR/VR/MR with special sound and geospatial capabilities.

The metaverse is not a new concept. The metaverse is a virtual world. Its a digital world. And the metaverse concept has been implemented and been around for a while now in some shape or form. Here are some of the examples of metaverses.

  • Online meetings in rooms where people can use their avatars such as Microsoft Teams.
  • Online video games and platforms such as Second Life where people can create their avatars, create identities, transact digital assets, and be someone else in the digital
  • Video games such as Minecraft, Fortnite, and Roblox.
  • NBA Live where a person can become one of the players and play as a part of the team.
  • Virtual concerts and parties with real people streaming live in form of 3D holograms
  • Meet at a park or meeting rooms or even at a coffee shop
  • Go to a mall with friends, shop, eat, and walk together

2. The Metaverse and Movies

The metaverse concept has been used in movies for a while now. Some metaverse-based movies are GamerReady Player OneThe MatrixMinority Report, Terminator, and Surrogates. All these movies share the concept of a real person playing a role in the virtual world via some kind of gadget or device.


Image source: Scenes from the movie Surrogates.

A recent movie, Free Guy (2021), is an example of a metaverse where the main character of the movie is an AI character in the game who falls in love with a real player.


Image source: Free Movie

I hope now you have a good understanding of what a metaverse is. It is a virtual world that is a representation of the real world.

3. Why has the Metaverse become so popular recently?

Weve been living in 2D digital space for many years now where digital content is accessed via screens and devices in 2D form, and the next innovation naturally is 3D. Many companies have been working on a 3D digital world, but the technology is still not there. Not only does the creation of 3D digital objects require a ton of time and expertise but the storing, rendering, and accessing of 3D content is a costly affair. But the technology is getting better each year.

The pandemic has forced most of us to work from home and collaborate on our work remotely. remote work has sped up communication and collaborative innovation at a much faster pace than ever before. We already have seen many innovations in the remote communication space, and products like Zoom, Microsoft Teams, Google Hangout, YouTube Live, Facebook Live, and LinkedIn Live have taken off for video communication, meetings, and live telecasts. The natural next generation of communication and collaboration is real-looking 3D avatars and shapes. We can sense a world of 3D where multiple people join Microsoft Teams in 3D holograms sitting in a meeting room communicating and collaborating with one another in real time.

However, two of the biggest announcements came this year from the CEOs of Microsoft and Facebook. At Microsoft Build, Microsoft CEO Satya Nadella announced innovation in the metaverse space by introducing its next generation mixed-reality device, HoloLens 2, its next platform Microsoft Mesh, and integration with other third-party AR/VR devices to connect and collaborate with people anywhere and anytime.

Later, Facebooks CEO announced that Facebook will change its name to “meta” and will focus on the metaverse as their next goal in their product roadmap.

While the idea of the metaverse has been around for years, the technology to make it a reality wasnt there. 3D objects require a much faster internet, larger data storage, better computing, and AR/VR/XR devices to present 3D objects in real-time.

4. Technologies involved in the metaverse

According to some leaders, the metaverse is going to be the next computing technology that will be used to build and access digital systems. The systems that will include digital spaces, digital objects, digital identities, and digital activities that mimic the real world.

The metaverse is a set of technologies. Lets look at the key technologies that make a metaverse.

a. Extended Reality (XR)

XR is a combination of augmented reality (AR), virtual reality (VR), and mixed-reality (MR). Metaverse users use one or more of these XR devices to access the metaverses. These devices not only provide a virtual world but also capture geospatial data and the voice of the player.


b. Digital Avatars and People

Users in a metaverse are represented in the form of 3D avatars. These avatars represent real people and their activities such as talking, walking, working, dancing, playing and other activities. In the future, there will be the possibility of using touch, sense, and smell via XR devices.

c. Connection and Collaboration

Connecting and collaborating real world people in the virtual world is the main function of a metaverse. Not only can people connect, collaborate, and hangout but they can also do business in the virtual world that may be utilized in the real world. Real people in the virtual world via their avatars can hangout, party, have a meeting, attend a virtual conference or show, or even learn sewing.

d. Real World Representation in a Virtual World

Representing real-world economies in a virtual world, transacting them in the virtual world, and then bringing them back into the real world is the key concept of the metaverse. Real world people train in a virtual world and learn and use the skill sets they learn in the real world.

Digital assets and NFTs are being used in games where players can earn digital currencies and cash them out in the real world in real currencies.

e. High Performance Computing

High performance computing is a necessity to build and run metaverses to support all of the above. Most of the metaverse companies are focusing on building high performance computing infrastructure including faster processing, storage, and high speed internet.

f. Metaverse Application Development

Metaverse application development requires a 3D gaming engine such as Unity or Unreal, a programming language, and an app/game development platform. To build Microsoft Holographic applications, you will need Unity, UWP, C# and .NET.

    5. Leading Metaverse Companies

    Some of the leading metaverse companies include Microsoft, Unity Software, Nvidia, and Meta (formerly Facebook).

    Microsofts metaverse play is to bring the metaverse to enterprises.

    In the social media space, Meta and Snap are two companies that are investing heavily in the metaverse.

    Roblox is a gaming company that brings people together through play, and has focused on the metaverse.

    Gaming companies Electronic Arts and Activision Blizzard are already working on games that will bring the metaverse to life via different games.

    In the music space, Warner Music is actively investing in the metaverse.

    6. Metaverse and Enterprises

    The early idea of the metaverse is not a new concept to enterprises. Microsofts Holographic computing and Microsoft Mesh technology present a metaverse solution for enterprises. As a matter of fact, Microsoft has already launched a preview of a metaverse via its Teams platform that allows users to connect using their 3D avatars into various digital spaces where they can collaborate. Microsoft is also heavily investing in its Azure cloud and Office 365 to support the metaverse.

    Microsoft launched its mixed-reality device, HoloLens, in 2016. Its one of the key gateways to create and access 3D spaces, identities, and objects as 3D holograms.

    Microsoft Mesh is a platform in the cloud that may provide all computing processing that will build and access metaverses.

    Microsoft Mesh

    Microsoft Mesh SDK allows developers to build 3D applications with spatial maps, presence, rendering, and multi-user sync. Mesh also uses Microsofts Azure clouds infrastructure and services such as AI, Identity, Graph, processing, storage, and streaming.

    For enterprises, Microsoft HoloLens and Microsoft Mesh are going to play a major role in the coming time.

    7. Industries That Will Embrace The Metaverse

    Some of the industries that are most likely to embrace the metaverse include healthcare, gaming, entertainment, social media, training, design, real estate, e-commerce, and advertising.

    As mentioned earlier, the gaming industry is the first to embrace partial metaverse use cases in the form of 3D avatars, 3D worlds, cities, spaces, digital assets, and digital economy. Digital tokens (cryptocurrencies) and Non-fungible Tokens (NFTs) are being used in games.

    Learn more about NFTs here: 

    Advertising and ecommerce in virtual worlds is the next generation of advertising and ecommerce. The virtual economy is already billions of dollars.

    8. How To Invest in the Metaverse

    One of the most frequently asked questions is how to invest in the metaverse. This is not investment advice. The one way to invest in the metaverse is to invest in companies that are building metaverses and metaverse-related technologies. Some of the companies that are leading the race of metaverses are Microsoft, Meta, Unity Software, and Nvidia. Im sure most of the gaming and AR/VR devices companies such as Sony, HTC, Google, Samsung, and Nintendo are already working or thinking about working on the metaverse. Investing in these companies means you may be investing in metaverse.

    Metaverse Market Size

    Digital assets is the main way to invest in the metaverse. Several innovative companies and startups in the Blockchain and cryptocurrency world have started working on creating digital tokens that can be used in gaming and other applications. Many of these games partially use the metaverse and use 3D objects and real-world representation in virtual worlds. There are cryptocurrencies that are developed or being developed to use in metaverse based games and apps. NFTs are one of the first major applications of cryptocurrencies being used in metaverses. I will cover these companies and cryptocurrencies in my coming Videos.

    9. The Metaverse Possibilities Are Unlimited

    In todays world where more and more businesses are allowing employees to work remotely, and Covid is keeping people away from meeting in person, the metaverse actually presents a compelling case of success. Using metaverse applications, people can meet and take care of business virtually, while presenting themselves in the form of avatars, images, and 3D shapes. Microsofts HoloLens and holographic computing powered by Microsoft Mesh provides a platform for businesses to create 3D holographic avatars or even live holograms to be used in communication.

    10. The Metaverse and the Challenges Ahead

    Every new technology brings some challenges with it and so will the metaverse. Weve already seen the side effects of social media and AR/VR games on children. While social media has its uses, and humans are more connected to one another than ever before and can share content and keep up to date with our friends and family, social media also has a dark side. Children who play too many AR/VR games do not do enough physical activities and start living in virtual worlds and create virtual identities that may affect their real lives. While children may learn problem solving skills, communication, and leadership skills, not every child can use these skills in real life. Social isolation and anti-social behavior are two common side effects of virtual games. Besides these, there will be more challenges ahead in metaverses.

    11. Metaverse, Reality Check

    The virtual world is virtual. Virtual is not real. Humans are real and so are societies. Humans need a real social life, real families, and real friends. Replacing real friends and families with virtual one is not going to give the same happiness and contentment as one would get in real life.

    Time and space in the real world and the virtual world are not the same. This may affect the understanding and sense of real time and space.

    The exact side effects are yet to be known but Im sure that the more virtual worlds we live in, the more we step away from the real world. Hanging out at a bar or playing a football game with real friends is totally different than hanging out at a bar with virtual friends.

    The metaverse is building the real world as virtual worlds and replacing the real economy with digital economies. All this requires tons of 2D and 3D content that obviously is going to increase the need for data creation, data storage, and data transfer. The amount of data we create each day has already started creating problems, and while there are more and more hardware innovations each day, this will continue to become a challenge in coming times.

    There are millions of cyber-attacks each day and data security will continue to be a challenge in the metaverse.

    Creating virtual identities and using avatars is no different than creating fake identities. In the virtual world, you can be anyone and do anything that you may never do in the real world. You can be a part of multiple metaverses and have multiple identities. For example, you can be a fighter in a virtual world or a shooter in a game. The way our body and mind works, these virtual identities will eventually be affecting our real selves and some of these habits may end up being part of the real us.

    In the metaverse, everything is digital and virtual, and that may or may not end up linking with reality. In the real world, the resources are limited. This is not the same in the virtual world. Metaverses can have unlimited digital universes, digital spaces, digital lands, and properties managed by digital identities and doing digital transactions. You can have your own universe.

    The concept of unlimited resources will eventually affect our real lives.

    Ownership of virtual assets requires less legal due diligence and weve already seen millions of hacks in cryptocurrency. This problem will continue to rise as we build more and more metaverses because everything is online and connected. It is much easier for a hacker to hack from thousands of miles away in a connected world and digital assets than physical.

    12. Metaverse. Build with Purpose

    While the metaverse seems inevitable, we as humans and the leaders, creators, and destroyers of the digital world can be responsible for building better metaverses. Rather than building for personal and financial gains, we can build metaverses for the betterment of society and the planet.

    Metaverse is virtual. Can’t replace real world. Be social. Be real.

    Technology has one and one use only. Technology works for us and makes our lives better. Not only individually, but it makes every living creatures life better and makes our planets life better.

    As creators of the digital world, it is our duty and obligation to the universe to build a metaverse that is sustainable, cultivating, nurturing, and focuses on our growth and protecting the future of our children and our planet.

    13. Metaverse Summary

    The metaverse is the latest addition to the emerging technologies that is most likely to grow at a rapid pace in coming years. Not only Microsoft and Meta are behind it, but more and more enterprises and startups are jumping on the bandwagon. Time will tell how successful the metaverse will be but it seems like the metaverse is the natural extension to todays digital world in moving from 2D to 3D.

    In this Video, I shared some of my personal thoughts on the metaverse and its future. I may be wrong, but I hope all creators and builders of the metaverse think about our planet and humanity before building anything.

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